Saturday, July 19, 2008

wk11_roughcut12+labels+more tests



This version has more low rez tests of specific shots. The choreography timing is revised and the cuts are less awkward. Some of the shot labels are out of order because these are the original names from our earlier animatic, and it's what we labelled our quicktimes. The order switched because of the nature of the shot and the sequence.

We are currently exporting all cuts at full rez, and we're going to work with them in post.

Thursday, July 17, 2008

Fight Choreography Process

Here are some photos that were taken during the fight choreography practice/process

Monday, July 14, 2008

Sunday, July 13, 2008

Saturday, July 12, 2008

wk09_Live Action Rough Cut 10



This cut is 20 seconds shorter than the previous (1:41:16), mainly taking out from the choreography section, which generally felt drawn out after the 'asskicker montage'. In addition to the cityscape intro/outro, we're looking at a good 2 minutes, depending on how well after effects handles time remapping. We've also found that cutting out individual frames from intense action scenes helps tremendously with pacing, and makes movement seem more jittery/violent/unpredictable.

Thursday, July 10, 2008

Wednesday, July 9, 2008

wk09_First Live Action Rough Cut



This is our first rough cut with the live action footage. We finished the shoot last week, and once we lock the timing of the green screen cut, we will begin working with the high rez footage in after effects, syntheyes, and cinema 4d. The timing here is rather lengthy, and needs to be cut down to the bare minimum.

Tuesday, July 8, 2008

Sunday, July 6, 2008